


Starting with Mario Kart: Double Dash!!, there are Staff Ghosts, which are made by Nintendo as the main course ghosts (Staff Ghosts were present in Mario Kart 64, but only for Luigi Raceway, Mario Raceway, and Royal Raceway).

There can be up to two traded ghosts saved to the game. Ghosts can be traded between players using the link cable, allowing for up to two ghosts to be raced against on a single track (the player's own ghost, and the traded ghost). The RS folks need to clean up the cheaters. In Mario Kart: Super Circuit, players are able to save up to ten ghosts. Currently at level 12,023 and checking Roller Splat in house leaderboard shows over 2,000,000,000 high score which is impossible as a game a second is over 66 years. In Mario Kart 64, because none of the available controllers have a Controller Pak Slot, it is impossible to record Ghost Data on the Wii or Wii U Virtual Console versions of the game.
#ROLLER SPLAT HIGH SCORE RECORD TRIAL#
Ghost data can only be recorded in Time Trial mode recording this data may be impossible in races that are too long in some games due to memory limitations. Driving against one's own Ghost enables a player to directly compete against their own record.
#ROLLER SPLAT HIGH SCORE RECORD DRIVERS#
These drivers cannot be touched and pass through karts and obstacles. Ghost drivers appear as semi-transparent characters and behave as players who used them did while achieving a high score. The concept of Ghosts has appeared in most games in the series. You will be on the front lines often so be sure to deploy a Big Bubbler to protect yourself once enemies start shooting at you.A Ghost is the recording of a player's driving performance in the Mario Kart series. When in danger while inking the enemy base, use your special to have a temporary defensive option. Mainstays like the Splat Roller and Splat Charger have also been remixed to. Since you're using a melee weapon, the inked area created by the bomb would then be used for you to swim back and retreat to safety. The entire dialogues are recorded by excellent voice actors including Yuto. Use your Curling Bomb to create a large blob of ink before engaging an enemy. Swim in the path left behind by the Curling Bomb. Communicate with teammates to create pathways to key vantage points which will be useful in holding the line of defense. Support your team by creating paths using ink from the roller. Create valuable paths from spawn to vantage locations.
